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Having played this pretty far, I noticed multiple milestones are harder than intended or impossible because the progress towards it resets either on loop or on compress. Additionally, tying QoL behind choices kinda removes some of the point of having the other options in the game... both for DM (Which quickly becomes a useless currency) and fragments. 

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mildly interesting concept.... but nothing is explained. what is a synergy boost? what does mastery actually do? what do the individual levels DO? 

bug where sometimes you can do 2 mastery at once after you have research task +1 if you turn off all research, select 2 mastery and then 2 research, but doesnt work in reverse

The challenge that makes researches automatically start researching when another completes makes minimalist practically impossible to achieve. you cannot complete the loop drive, or focus exclusively on one thing (like physics) 

The last two challenges feel like they really punish you for any loops you've done. 

After compression all the research levels are off  like 0.000000002451435667 kind of off.

one of the milestones requires breakthroughs chosen ?/10 but there are only 5 breakthrough choices and it doesnt stack each loop

I have a fragment that says 87k TF/S and yet im getting 35 TF/s. i have selected and unselected it which makes no change